Browse examples artifacts by chapter or choose a project below.
In this project, the team was approached by a client looking to see how new technologies might enable boats to more significantly contribute to a functioning city.
Because this project is focused on generating possibilities rather than implementing solutions, it will focus primarily on the discover and define phases. The final deliverable is a roadmap full of concepts.
In this project an established company in the world of digital business analytics was looking to expand to physical spaces.
This project requires significant effort from discovery through build, so was broken in two to reduce risk.
The first project focuses on finding the right tools to offer users as well as on defining a design direction to move forward with.
With a selection of tools defined and a design direction chosen, this project began by looking at the specifics of the flagship product.
The refine and build phases follow, ending with a close integration between the design and development teams.
A bicycle design and manufacturing company wants to get into software with a connected bicycle. They have an existing proof of concept, but need to refine the user experience.
This project covers all four design phases over a short timeline. It leverages the client’s existing thinking to get a head start on the earlier phases of work, quickly getting into design and documentation exercises necessary for development.
A client known for connected health devices wanted to create a smart mirror with an interface providing users with information without consuming their attention.
This project starts by establishing a solid product definition through analysis and exploration before working with users to refine the experience.
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The Practical Guide to Experience Design by Shannon E. Thomas
Text, examples, and illustrations © 2020 The Artificial Creative B.V. Templates and worksheets are available CC BY-NC-SA
Published by Artificial Publishing