Personas help teams have empathy for users by creating a common understanding around what motivates a user’s decisions. Created after discovery-phase activities like user interviews and immersion, personas embody what is known about the target user or users. The design team synthesizes user insights and information into characters that are both more easily referenced and more human.
When creating personas, it’s important to understand what’s important to users as well as what will resonate with the members of a varied team. A strong persona will help a business-oriented team member understand what factors a user takes into account when purchasing a product, just as it will guide a development-oriented team member to understand what makes the user prefer one feature over others. Most importantly, a persona helps guide design decisions away from a single designer’s or stakeholder’s opinion and toward user needs.
If you’re designing for yourself or tackling a more strategic project that doesn’t need to specify end users, you can safely forgo personas. If your project doesn’t have time for personas, user-validation feedback and market segments can also provide support when making decisions and rationalizing designs.Buy from Amazon Buy Elsewhere
The four personas for Ambience Mirror represent a broad base of potential users while all being a part of the same family. Because the product exists in a shared space, the four personas will all engage with the same Ambience Mirror at some point in their day.
The personas for Observations Suite are all business oriented, though each has their own role, goals, and experiences. The docu- mentation captures this in text, illustration, and individual experience journeys.
What are my users' pain points? What are their favorite moments? How do I frame questions to get the most honest answers?
How can I get the best understanding of my users' contexts? How do I reduce the impact of my presence?
How does the user feel throughout their experience? How can we find opportunities for our experience to shine?
How do we make sure our product will survive in the wild? When should we seek feedback from users?